Guidelines on Implementing Components#

This document describes the guidelines on implementing components. It assumes familiarity with the component structure used in BRiM [SBM23] and the usage of SymPy mechanics and BRiM, as explained in the first two tutorials Tutorials.

BRiM Components#

The above figure shows the UML diagram of the core components of BRiM. The three core components all inherit from brim.core.base_classes.BrimBase, as they share a similar define structure. The three core components are:

  • Models - a system with its own respective system boundaries, which can be made up of other models.

  • Connections - a utility of models in describing the interaction between submodels.

  • Load groups - a collection of forces and torques associated with a model or connection.

A large part of what is being shared between these components are the definition steps. The definition steps are decoupled steps that are used to define the component. The definition steps are:

  1. Define connections (only in models): Associate the submodels with the connections, such that the connections know the submodels they will operate on.

  2. Define objects: Create the objects, such as symbols reference frames, without defining any relationships between them.

  3. Define kinematics: Establish relationships between the objects’ orientations/positions, velocities, and accelerations.

  4. Define loads: Specifies the forces and torques acting upon the system.

  5. Define constraints: Computes the holonomic and nonholonomic constraints to which the system is subject.

The image below shows a schematic visualization of these steps for a rolling disc.

Usage of Base Classes#

BRiM uses base classes for components to specify a common structure of a component. brim.bicycle.grounds.GroundBase is an example of a base class. The advantage of using base classes is that it allows for a common interface between components, which makes it possible to swap out components without having to change the code. For example, one can swap out the ground model for a different ground model without having to change the code of the bicycle model.

In case of brim.bicycle.grounds.GroundBase some of the commonly shared properties are defined in the base class, such as a rigid body to represent the ground. Apart from those it also prescribes several properties using abc.ABCMeta and abc.abstractmethod. An example is the brim.bicycle.grounds.GroundBase.get_normal() method. These kind of abstract methods have to be implemented by subclasses, such as brim.bicycle.grounds.FlatGround.

Setting Submodels and Connections#

To specify the submodels a model or connection requires, one should specify the class property required_models. This property should be a tuple of brim.core.requirement.ModelRequirement. Based on these requirements, the metaclass automatically creates properties for each of the required submodels on runtime. The following simple class shows how to specify the required submodels.

class MyModel(ModelBase):
    """My model."""

    required_models: tuple[ModelRequirement, ...] = (
        ModelRequirement("ground", GroundBase, "Submodel of the ground."),
        ModelRequirement("other_submodel", OtherSubModel, "Other submodel."),
    )
    # These type hints are useful for some IDEs.
    ground: GroundBase
    other_submodel: OtherSubModel

The property created for "ground" will be like the following:

@property
def ground(self) -> GroundBase:
    """Submodel of the ground."""
    return self._ground

@ground.setter
def ground(self, model: GroundBase) -> None:
    """Submodel of the ground."""
    if not (model is None or isinstance(model, GroundBase)):
        raise TypeError(
            f"Ground should be an instance of an subclass of GroundBase, "
            f"but {model!r} is an instance of {type(model)}."
        )
    self._ground = model

Connections should be specified similarly with the class property required_connections, using brim.core.requirement.ConnectionRequirement.

class MyModel(ModelBase):
    """My model."""

    required_connections: tuple[ConnectionRequirement, ...] = (
        ConnectionRequirement("connection", MyConnection, "Connection."),
    )
    # These type hints are useful for some IDEs.
    connection: MyConnection

Specify a Load Group Parent#

Load groups are associated with a certain model or connection. To specify this association, one should specify the class property required_parent_type. This property is utilized in a isinstance(parent, self.required_parent_type) check when adding a load group to a component. An example is shown below.

class MyLoadGroup(LoadGroupBase):
    """My load group."""

    required_parent_type: type[Union[ModelBase, ConnectionBase]] = MyModel

model = MyModel("my_model")
load_group = MyLoadGroup("my_load_group")
model.add_load_group(load_group)
assert load_group.parent is model

class MyModel2(ModelBase):
    """Some other model."""

model2 = MyModel2("my_model2")
load_group = MyLoadGroup("my_load_group")
model2.add_load_group(load_group)  # Raises an error.

Implementation Define Steps#

To implement the “define” steps in a model, connection, or load group, a leading underscore is added to the method name. For example, _define_<step>. These methods solely implement the “define” step for the component itself without traversing the submodels and load groups. The base classes, like brim.core.base_classes.BrimBase, contain the implementation of the “define” methods, including traversal, which should be called by the user. These methods follow the format define_<step>.

We have established several helping guidelines for each of the define steps. The subsections below discuss each of these per define step, and provide general coding examples of the expected implementation.

Define Connections#

  • If a connection is used, then the submodels of the connection are defined in the _define_connections method.

    def _define_connections(self) -> None:
        """Define the connections between the submodels."""
        super()._define_connections()
        self.connection.submodel = self.submodel
    

Define Objects#

  • Each model and connection must instantiate its own sympy.physics.mechanics.system.System instance and assign it to self._system. Load groups automatically inherit the system from their parent.

  • Symbols, such as masses and lengths, must be added to the self.symbols dictionary with a string as key and the (dynamic)symbol as value.

  • Generalized coordinates must be set/added to the mutable self.q matrix.

  • Generalized speeds must be set/added to the mutable self.u matrix.

  • Auxiliary speeds must be set/added to the mutable self.uaux matrix.

  • The name of each symbol, generalized coordinate, and generalized speed must be created using brim.core.base_classes.BrimBase._add_prefix(). This method puts the name of the component in front of the symbol name, such that the symbol name is unique.

  • Each symbol, generalized coordinate, and generalized speed must have a description in the brim.core.base_classes.BrimBase.descriptions() property.

  • The define objects step for each connection should be called manually because there could be dependencies between the define step of a connection and its parent model, it is utility after all.

  • Other component specific objects, such as bodies and reference frames, must be defined in this stage, but they should not be oriented or positioned yet.

    @property
    def descriptions(self) -> dict[Any, str]:
        """Descriptions of the attributes of the object."""
        return {
            **super().descriptions,
            self.symbols["symbol_name"]: "Description of the symbol.",
            self.symbols["f_noncontrib"]: "Description of the noncontributing force.",
            self.q[0]: f"First generalized coordinate of {self.name}.",
            self.q[1]: f"Second generalized coordinate of {self.name}.",
            self.u[0]: f"First generalized speed of {self.name}.",
            self.u[1]: f"Second generalized speed of {self.name}.",
            self.uaux[0]: f"Auxiliary speed of {self.name}.",
        }
    
    def _define_objects(self) -> None:
        """Define the objects of the system."""
        super()._define_objects()
        # Create symbols and generalized coordinates and speeds.
        self.symbols["symbol_name"] = symbols(self._add_prefix("symbol"))
        self.symbols["f_noncontrib"] = symbols(self._add_prefix("f_noncontrib"))
        self.q = MutableMatrix([dynamicsymbols(self._add_prefix("q1:3"))])
        self.u = MutableMatrix([dynamicsymbols(self._add_prefix("u1:3"))])
        self.uaux = MutableMatrix([dynamicsymbols(self._add_prefix("uaux"))])
        # Instantiate system.
        self._system = System()
        # Call define objects of connections.
        self.connection.define_objects()  # Without leading underscore!
        # Define other objects such as reference frames and bodies.
        ...
    

Define Kinematics#

  • It is generally best to first orient the reference frames in this step, and the position of the points. Next, one can optimize the definition of the velocities. With the introduction of the auxiliary data handler it is best practise to define the velocity of a point based on the point w.r.t. which it has been positioned. Parent models have to orient and define the submodels w.r.t. each other.

  • The kinematical differential equations, generalized coordinates, and generalized speeds must be added to self.system.

  • Possibly one can also use joints for the above.

  • Again the define kinematics step of each connection should be called manually.

  • Generally, make sure to define the velocity of at least one point in the model’s or connection’s system.

  • Noncontributing forces can be added to the auxiliary data handler.

    def _define_kinematics(self) -> None:
        """Define the kinematics of the system."""
        super()._define_kinematics()
        # Orient frames.
        self.frame.orient_axis(...)
        # Position points and set their velocities.
        self.point.set_pos(...)
        self.point.set_vel(self.system.frame, ...)
        # Add generalized coordinates, speeds, and kdes to the system.
        self.system.add_coordinates(*self.q)
        self.system.add_speed(*self.u)
        self.system.add_kdes(*(self.q.diff() - self.u))
        # Create and add joints.
        self.system.add_joints(...)
        # Call define kinematics of connections.
        self.connection.define_kinematics()  # Without leading underscore!
        # Add noncontributing force to the auxiliary data handler.
        self.auxiliary_data_handler.add_noncontributing_force(
          self.point, self.frame.x, self.uaux[0], self.symbols["f_noncontrib"])
    

Define Loads#

  • As all points and reference frames have already been defined and positioned, this step only requires computation of the forces and torques and adding the to the self.system.

  • Noncontributing forces are fully handled by the auxiliary data handler.

  • Again the define loads step of each connection should be called manually.

    def _define_loads(self) -> None:
        """Define the loads of the system."""
        super()._define_loads()
        # Add forces, torques and actuators
        self.system.add_loads(
            Force(self.point, ...),
            Torque(self.frame, ...),
            ...
        )
        self.system.add_actuators(...)
        # Call define loads of connections.
        self.connection.define_loads()  # Without leading underscore!
    

Define Constraints#

  • For holonomic constraints a loop is being closed most of the time using a dot product. Just make sure to have some method to prevent the creation of constraint which are already satisfied. Optionally, you can use brim.utilities.utilities.check_zero.

  • For nonholonomic constraints the major difficulty is in the fact that one cannot assume anything about the already defined velocities. Especially points are susceptible to have multiple possible velocity definitions. Therefore, it is advised to compute the velocity based on the position graph of the points and the orientation and angular velocity graph of the reference frames. A good example of this is in the brim.bicycle.tires.NonHolonomicTire class.

  • To support usage of the object in a system with noncontributing forces it is also necessary to account for the auxiliary speeds. This can be done by specifically requesting the auxiliary velocity of a point and adding that to the constraint. Do also note that the velocity_constraints attribute is set to modify the velocity constraint resulting from the holonomic constraint.

    def _define_constraints(self) -> None:
        """Define the constraints of the system."""
        super()._define_constraints()
        self.system.add_holonomic_constraints(...)
        self.system.add_nonholonomic_constraints(...)
        # Overwrite the velocity constraints to include the auxiliary velocity.
        self.system.velocity_constraints = [
          self.system.holonomic_constraints[0].diff(dynamicsymbols._t) +
          self.auxiliary_handler.get_auxiliary_velocity(self.point).dot(...),
          *self.system.nonholonomic_constraints
        ]
        # Call define constraints of connections.
        self.connection.define_constraints()  # Without leading underscore!
    

Auxiliary Data Handler#

The brim.core.auxiliary.AuxiliaryDataHandler is a utility class that is used to compute noncontributing forces and optimize the computation of the velocity of points. An instance of the auxiliary data handler is automatically created at the end of the define_objects step. This instance is shared by the root model, i.e. the uppermost parent model, with all submodels, connections, and load groups. This makes the auxiliary data handler accessible from all components through the self.auxiliary_handler attribute.

In the define_kinematics step modelers can register noncontributing forces that should be computed using the brim.core.auxiliary.AuxiliaryDataHandler.add_noncontributing_force() method. This method requires the point, the axis of the force, the auxiliary speed, and the force symbol as arguments. From this information the auxiliary data handler can do the rest. When defining the other kinematics it is best practise to define the velocity of a point based on the point w.r.t. which it has been positioned. This is because the auxiliary data handler propagates the auxiliary velocities of points to other points based on how points are defined w.r.t. to each other.

At the end of the define_kinematics step the auxiliary data handler automatically computes the velocity of each point in the inertial frame, while adding the auxiliary velocity. The auxiliary speed is also automatically added to the root model’s system instance. At the end of the define_loads step the noncontributing forces are automatically added to the root model’s system instance.

When computing the constraints in the define_constraints step it is important to take the auxiliary speeds into account, even if you didn’t define any in you component. In many cases it is possible that other components may have defined auxiliary speeds that do affect your constraints. To get the auxiliary velocity of a point of intereset you can use the brim.core.auxiliary.AuxiliaryDataHandler.get_auxiliary_velocity() method.